# Spiral Pierce

199pages on
this wiki
 Spiral Pierce Type: Offensive Classes: Lord Knight Level: 5 (Variable) SP Cost: See table Cast Delay: See table Target: Single Enemy Prerequisites: (Knight) Pierce Lv. 5, Spear Mastery Lv. 10, Spear Stab Lv.5

Spiral Pierce is a skill of Lord Knight job class. It ignores both stat based DEF as well as armor based DEF. It can be a one-shot killer for low VIT characters. It is very effective skill to use in WoE (War of Emperium). It is quite spammable which makes it a premiere skill for a LK.

 Level ATK Casting Time Delay SP Cost 1 150% 0.3 Second 1.2 Second 18 2 200% 0.5 Second 1.4 Second 21 3 250% 0.7 Second 1.6 Second 24 4 300% 0.9 Second 1.8 Second 27 5 350% 1.0 Second 2.0 Second 30

## Damage InfoEdit

• Damage calculation for Spiral Pierce: $[(weaponweight*0.8*skillmod)+strbonus+weaponupgrades]*damagemodifiers*5$
• Aura Blade does not stack with this skill.
• Most ATK is not calculated into Spiral Pierce's damage. Things such as Spear Mastery/Weapon Masteries, ATK+ cards, or base weapon ATK will not add damage. Despite all that, weapon upgrades affect this skill.
• Hunting Spear is the best weapon (one-handed spear; 420 weight) for Spiral Pierce, though recent updates in kRO show that it will be tumbled over by a heavier spear.
• Racial/elemental/size cards or items that multiply the final damage by a percentage.
• When Spiral Pierce misses, you will do the same damage as your weapon upgrades normally add to Spiral Pierce.
• Every 10 STR adds a set amount of damage to Spiral Pierce that can be multiplied by cards, The Sign, Neo Skull Ring, or similar items.
 STR Added Damage Total STR-based Damage 10 +5 5 20 +15 20 30 +25 45 40 +35 80 50 +45 125 60 +55 180 70 +65 245 80 +75 320 90 +85 405 100 +95 500

## NOTE:Edit

• Spiral Pierce bypass its enemy's VIT and base defense.
• It has an individual size penalty:
• PvP/WoE
• Small - 75%
• Medium - 100%
• Large - 100%
• PvM
• Small - 125%
• Medium - 100%
• Large - 75%
• At level 5, each point of DEX reduces Spiral's cast delay by 1/150th of a second. The formula for the base cast time is:
• $((150 - dex)/150) seconds$
• OR $(1 - dex/150) seconds$